﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RotateBall : MonoBehaviour
{
    public float speed = 1.0f;
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        transform.Rotate(0, speed * 0.2f, 0);
    }

    public void SetSpeed()
    {

    }
}
